AoeStats
← Entropy_Madness

Nomad

511796359Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 36m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1042
+16
🇩🇪 Britons · Germany
1034
+16
🇲🇽 Huns · Mexico
987
+18
vs
🇧🇪 Huns · Belgium
1066
-18
🇧🇪 Japanese · Belgium
1054
-17
🇷🇺 Dravidians · Russia
992
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,290 15:06 20:41 — ⛏ Fish Boom FC
30 1,085 15:22 24:14 — ⚔ Fish Boom FC into Skirms
29 1,067 13:20 19:33 33:41 ⛏ Fish Boom FC
23 843 14:40 20:43 — ⛏ Fish Boom FC
18 670 14:16 18:17 — ⛏ Fish Boom FC
13 478 14:35 22:54 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,625 5,950 4,850 2,280 25,705 28,383
11,395 9,277 2,175 2,635 25,482 27,530
11,100 7,725 4,485 1,600 24,910 26,396
8,565 11,565 3,950 300 24,380 27,332
9,200 5,566 3,195 200 18,161 21,751
6,805 6,584 2,105 1,550 17,044 21,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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