AoeStats
← Entropy_Madness

African Clearing

511793935Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 5m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1072
+15
🇫🇷 Berbers · France
1023
+17
🇫🇷 Bulgarians · France
1015
+18
vs
🇬🇧 Burmese · United Kingdom
1069
-17
🇩🇪 Britons · Germany
1051
-17
🇬🇧 Burmese · United Kingdom
1044
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 128 — — —
18 89 — — —
14 73 — — —
7 35 — — —
4 19 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 300 0 100 750 228
200 350 0 100 650 0
250 300 0 100 650 113
0 375 0 100 475 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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