AoeStats
← Victor Brasil

MegaRandom

511638248Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 38m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Huns · Italy
1084
+14
🇮🇹 Byzantines · Italy
1047
+16
🇮🇹 Portuguese · Italy
1006
+18
vs
🇧🇷 Gurjaras · Brazil
1073
-17
🇫🇷 Aztecs · France
1043
-16
🇺🇸 Britons · United States
1022
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,287 13:03 18:26 32:13 ⛏ Fish Boom FC
31 1,204 12:27 16:32 — ⛏ Fish Boom FC
27 1,050 12:13 19:26 33:24 ⚔ Fish Boom into Scouts
20 779 10:56 22:25 36:41 ⛏ Fish Boom FC
18 680 12:26 18:23 38:33 ⛏ Fish Boom FC
12 457 14:21 19:04 28:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,385 16,100 8,780 3,025 45,290 48,180
13,385 12,130 4,870 1,500 31,885 37,077
12,060 10,056 3,545 1,700 27,361 37,724
11,740 10,166 3,795 1,165 26,866 30,351
8,990 8,720 6,060 1,500 25,270 30,559
9,785 7,035 3,830 1,500 22,150 26,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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