AoeStats
← Victor Brasil

MegaRandom

508647535Analyzed
2v2 RM · 24d ago on Sep 23, 2026· 33m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Varangians · Romania
1143
+13
🇷🇴 Goths · Romania
1050
+17
vs
🇧🇷 Italians · Brazil
1087
-16
🇵🇱 Danes · Poland
1053
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,990 9:27 24:10 — ⚔ Scout Rush
39 1,329 11:08 14:51 — ⛏ Fast Castle
34 1,141 10:14 25:28 — ⚔ Skirmisher Rush
34 1,141 13:58 24:17 —

Resources

Player Food Wood Gold Stone Spent Collected
10,970 8,650 2,445 200 22,265 25,098
10,385 6,125 1,990 200 18,700 18,868
8,180 4,975 1,280 975 15,410 20,029
6,935 4,322 1,870 0 13,127 15,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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