AoeStats
← Steffpasian

Golden Pit

514111450Analyzed
2v2 RM · 4d ago on Oct 16, 2026· 49m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Japanese · Vietnam
1064
+16
🇫🇮 Burgundians · Finland
1051
+16
vs
🇩🇪 Magyars · Germany
1075
-17
🇩🇪 Danes · Germany
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,911 10:56 28:48 43:38 ⚔ Scout Rush
29 1,437 10:11 39:35 —
29 1,447 10:27 21:00 34:10 ⚔ Scout Rush
19 916 11:43 17:19 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,260 15,137 13,245 2,585 57,227 76,418
14,105 6,942 3,220 2,425 26,692 30,720
11,895 7,061 4,500 2,050 25,506 26,373
11,675 5,705 1,430 1,350 20,160 25,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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