AoeStats
← Steffpasian

Black Forest

513233452Analyzed
3v3 RM · 7d ago on Oct 12, 2026· 46m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1060
+15
🇵🇪 Malians · Peru
1017
+16
🇨🇱 Hindustanis · Chile
1009
+17
vs
🇩🇪 Britons · Germany
1097
-19
🇩🇪 Bohemians · Germany
1056
-17
🇩🇪 Franks · Germany
930
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,408 9:48 23:15 42:09 ⚔ M@A into Skirms
25 1,177 10:42 23:14 — ⚔ Archer Rush
21 961 12:51 17:15 35:19 ⛏ Fast Castle
20 924 12:39 16:48 34:41 ⛏ Fast Castle
16 725 12:30 16:43 32:44 ⛏ Fast Castle
13 606 13:13 18:15 46:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,220 11,699 7,120 1,635 41,674 53,001
18,115 14,285 5,685 2,735 40,820 47,553
16,775 12,261 10,075 1,600 40,711 50,106
14,140 13,125 9,740 3,255 40,260 48,515
11,585 8,175 5,040 3,810 28,610 44,065
5,875 6,987 3,120 1,110 17,092 20,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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