AoeStats
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Arena

512901056Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 19m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1127
+12
🇨🇳 Cumans · China
1119
+13
🇨🇳 Armenians · China
1096
+13
🇨🇳 Franks · China
1072
+14
vs
🇵🇪 Armenians · Peru
1091
-14
🇹🇷 Mongols · Türkiye
1056
-14
🇲🇾 Gurjaras · Malaysia
1012
-12
🇨🇳 Koreans · China
1007
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 1,051 10:57 — —
38 739 11:03 — —
34 662 11:06 15:45 — ⛏ Fast Castle
34 659 10:43 15:29 — ⛏ Fast Castle
29 568 11:15 — — ⛏ Fast Castle
23 439 10:40 16:26 — ⚔ FC into Scouts
22 427 9:36 15:00 — ⛏ Fast Castle
12 240 9:40 14:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,750 3,565 355 200 8,870 8,947
3,675 3,955 450 100 8,180 9,549
4,660 2,590 645 0 7,895 8,485
3,450 2,248 480 750 6,928 7,301
3,400 2,444 685 200 6,729 7,343
3,950 2,030 640 100 6,720 7,685
3,325 2,525 250 0 6,100 7,448
2,700 1,245 310 650 4,905 5,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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