AoeStats
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Arabia

512756255Analyzed
2v2 RM · 9d ago on Oct 10, 2026· 81m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
861
+13
🇪🇸 Mongols · Spain
843
+13
vs
🇵🇱 Koreans · Poland
794
-13
🇮🇪 Huns · Ireland
775
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 4,294 10:28 23:33 40:37 ⚔ Scout Rush
40 3,250 10:57 17:29 34:59 ⚔ FC into Archers
28 2,322 11:28 20:15 37:05 ⛏ Fast Castle
12 1,017 11:29 23:36 51:43

Resources

Player Food Wood Gold Stone Spent Collected
49,585 41,989 16,085 3,470 111,129 143,841
31,020 25,552 14,195 2,130 72,897 84,079
25,785 21,304 16,730 4,205 68,024 70,316
21,450 19,506 2,620 1,800 45,376 49,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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