AoeStats
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Arabia

512734720Analyzed
2v2 RM · 9d ago on Oct 10, 2026· 63m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
817
+15
🇫🇷 Poles · France
791
+16
vs
🇵🇱 Koreans · Poland
799
-16
🇮🇪 Huns · Ireland
779
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,279 11:07 19:59 38:38
27 1,694 10:13 22:37 41:10 ⛏ Fast Castle
24 1,554 11:11 21:50 38:22 ⛏ Fast Castle
10 616 12:01 23:40 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,945 34,891 10,455 4,820 73,111 85,373
32,120 14,105 13,645 3,000 62,870 85,460
22,840 15,910 11,440 3,035 53,225 76,788
13,205 11,121 1,865 1,800 27,991 36,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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