AoeStats
← madarahel

Arena

514401643Analyzed
4v4 RM · 3d ago on Oct 17, 2026· 95m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1220
+14
🇹🇼 Portuguese · Taiwan
1192
+15
🇮🇹 Turks · Italy
1164
+16
🇹🇷 Burgundians · Türkiye
1124
+17
vs
🇲🇽 Persians · Mexico
1181
-16
🇷🇺 Teutons · Russia
1173
-16
🇦🇷 Spanish · Argentina
1170
-16
🇧🇷 Ethiopians · Brazil
1135
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 6,401 10:03 14:41 30:18 ⛏ Fast Castle
48 4,556 10:20 14:45 28:42 ⛏ Fast Castle
36 3,420 10:48 15:43 31:27 ⛏ Fast Castle
36 3,450 13:39 17:30 33:30 ⛏ Fast Castle
30 2,839 11:00 17:25 37:07 ⚔ Archers FC
26 2,468 11:02 18:34 35:33 ⛏ Fast Castle
23 2,191 9:35 16:15 33:52 ⛏ Fast Castle
23 2,225 12:16 16:05 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
160,080 94,215 39,815 5,780 299,890 301,242
110,345 74,070 32,825 6,290 223,530 260,149
93,130 55,235 48,495 7,335 204,195 219,431
91,010 33,200 46,405 4,030 174,645 200,372
19,335 51,105 37,520 6,280 114,240 145,133
26,615 52,315 30,365 1,830 111,125 123,778
31,175 32,830 11,755 1,655 77,415 82,930
16,355 16,640 10,715 1,845 45,555 50,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.