AoeStats
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Arena

508309159Analyzed
4v4 RM · 25d ago on Sep 21, 2026· 49m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1178
+15
🇹🇷 Italians · Türkiye
1118
+18
🇹🇷 Huns · Türkiye
1109
+18
🇹🇷 Turks · Türkiye
1026
+22
vs
🇬🇧 Bengalis · United Kingdom
1183
-19
🇬🇧 Magyars · United Kingdom
1164
-19
🇹🇷 Turks · Türkiye
1162
-18
🇺🇸 Slavs · United States
1128
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,780 11:07 15:49 35:36 ⛏ Fast Castle
29 1,462 10:15 16:28 36:49 ⛏ Fast Castle
29 1,426 10:32 14:50 30:31 ⛏ Fast Castle
23 1,165 11:23 15:47 33:35 ⛏ Fast Castle
23 1,146 9:06 15:01 26:49 ⛏ Fast Castle
20 986 10:17 17:32 26:05 ⛏ Fast Castle
19 923 11:19 19:39 39:46 ⛏ Fast Castle
16 785 10:27 17:54 24:15 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,255 16,365 12,355 3,280 55,255 68,948
22,230 9,990 14,025 7,020 53,265 59,347
24,585 14,470 9,735 3,450 52,240 58,610
21,950 12,560 12,575 2,450 49,535 77,152
19,465 11,490 12,570 1,810 45,335 55,736
12,035 13,775 10,920 1,400 38,130 41,876
14,750 12,434 6,670 950 34,804 40,236
12,705 11,155 7,135 1,020 32,015 34,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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