AoeStats
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Nomad

507705355Analyzed
2v2 RM · 28d ago on Sep 19, 2026· 52m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
736
+17
🇬🇧 Magyars · United Kingdom
599
+22
vs
749
-20
🇪🇸 Burgundians · Spain
744
-19
Player eAPM Actions Feudal Castle Imperial Opening
21 1,087 16:09 25:43 39:17 ⚔ Archer Rush
17 890 15:01 23:13 49:44 ⛏ Fish Boom FC
13 699 19:05 26:04 — ⛏ Fish Boom FC
13 696 14:54 24:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,880 11,735 7,820 1,825 37,260 44,174
16,710 6,520 9,690 1,065 33,985 41,405
11,205 8,270 3,585 3,800 26,860 26,497
9,375 8,573 2,760 1,050 21,758 25,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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