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Arena

513611568Analyzed
4v4 RM · 13h ago on Oct 14, 2026· 38m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1236
+11
🇨🇳 Vikings · China
1117
+16
🇨🇳 Malians · China
1105
+17
🇨🇳 Byzantines · China
1077
+18
vs
🇨🇭 Muisca · Switzerland
1150
-17
🇨🇱 Japanese · Chile
1140
-16
🇧🇪 Burgundians · Belgium
1134
-16
🇨🇱 Cumans · Chile
1067
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,006 9:53 15:00 30:38 ⛏ Fast Castle
44 1,675 12:20 16:03 30:38 ⛏ Fast Castle
43 1,629 10:17 15:25 31:55 ⛏ Fast Castle
37 1,415 10:42 14:25 30:27 ⛏ Fast Castle
34 1,300 12:30 16:23 30:21 ⛏ Fast Castle
28 1,075 10:15 17:02 — ⛏ Fast Castle
27 1,043 11:26 15:56 34:40 ⛏ Fast Castle
18 669 11:53 16:08 34:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,680 14,315 6,915 1,995 46,905 57,520
17,750 16,150 8,650 3,750 46,300 52,481
18,035 10,705 5,430 1,500 35,670 42,423
15,430 9,325 4,155 1,075 29,985 32,080
11,755 11,280 3,775 855 27,665 37,084
9,295 8,145 7,140 850 25,430 29,368
11,805 7,790 1,970 1,100 22,665 26,732
9,445 5,960 4,620 1,515 21,540 24,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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