AoeStats
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Arena

515497085Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 40m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1257
+19
🇹🇼 Teutons · Taiwan
1201
+20
vs
🇨🇱 Berbers · Chile
1319
-20
🇨🇱 Celts · Chile
1305
-19
Player eAPM Actions Feudal Castle Imperial Opening
57 2,331 9:45 25:50 — ⚔ Towers FC
52 2,131 10:32 15:11 32:54 ⛏ Fast Castle
44 1,787 9:28 23:08 — ⚔ Archer Rush
38 1,557 9:15 18:49 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,820 12,379 5,295 1,525 35,019 37,222
14,050 9,250 9,925 100 33,325 38,567
11,260 7,580 2,745 1,950 23,535 25,850
4,010 5,295 2,475 1,525 13,305 14,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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