AoeStats
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Nomad

504199366Analyzed
3v3 RM · 1mo ago on Sep 4, 2026· 42m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
984
+16
🇨🇳 Saracens · China
952
+17
🇨🇳 Wei · China
951
+17
vs
🇳🇱 Malay · Netherlands
998
-18
🇩🇪 Bohemians · Germany
979
-17
🇫🇷 Franks · France
945
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,583 13:32 23:49 39:03 ⚔ Fish Boom into Scouts
36 1,522 14:41 22:41 39:16 ⛏ Fish Boom FC
29 1,236 15:14 26:11 38:27 ⚔ Scout Rush
28 1,179 15:30 20:16 35:52 ⚔ Fish Boom into Scouts FC
24 1,030 16:18 22:02 39:22 ⛏ Fish Boom FC
13 548 15:05 23:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,945 8,490 5,220 3,145 31,800 32,944
11,305 11,320 5,290 1,805 29,720 34,650
10,900 9,640 5,850 2,515 28,905 30,099
9,450 9,634 4,180 2,500 25,764 31,101
11,615 7,205 4,540 2,300 25,660 29,732
12,865 8,692 1,955 1,075 24,587 28,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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