AoeStats
← No 1

Black Forest

505840887Analyzed
4v4 RM · 2mo ago on Sep 11, 2026· 45m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇰 Italians · North Macedonia
1318
+15
🇩🇰 Turks · Denmark
1311
+15
🇩🇪 Mongols · Germany
1273
+17
🇪🇸 Bulgarians · Spain
1216
+20
vs
🇹🇼 Spanish · Taiwan
1329
-18
🇨🇳 Persians · China
1314
-18
🇮🇳 Franks · India
1272
-16
🇰🇷 Khitans · South Korea
1263
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,103 12:00 16:00 30:31 ⛏ Fast Castle
42 1,912 10:50 14:35 30:15 ⛏ Fast Castle
42 1,899 11:54 17:53 22:28 ◆ FC into Fast Imp
33 1,529 10:58 14:48 29:43 ⛏ Fast Castle
32 1,479 11:17 15:13 30:17 ⛏ Fast Castle
30 1,377 13:36 17:14 39:09 ⛏ Fast Castle
30 1,380 11:08 15:40 29:00 ⛏ Fast Castle
23 1,065 12:24 18:12 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,905 17,570 19,880 3,150 72,505 79,427
23,430 26,332 18,455 2,445 70,662 74,794
32,370 13,040 11,015 4,970 61,395 64,993
27,510 11,978 17,245 3,700 60,433 64,438
23,435 20,673 13,605 2,510 60,223 78,843
24,790 17,546 13,765 2,450 58,551 75,210
11,565 9,976 11,485 410 33,436 35,675
12,880 11,749 7,145 405 32,179 34,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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