AoeStats
← [CL] DarKnight23

Nomad

508149678Analyzed
4v4 RM · 29d ago on Sep 21, 2026· 55m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1640
+11
🇦🇷 Turks · Argentina
1586
+13
🇻🇪 Magyars · Venezuela
1554
+15
🇻🇪 Romans · Venezuela
1491
+17
vs
🇨🇱 Koreans · Chile
1718
-21
1514
-14
🇲🇽 Teutons · Mexico
1498
-13
🇨🇱 Bengalis · Chile
1375
-8
Player eAPM Actions Feudal Castle Imperial Opening
56 3,087 11:57 16:58 40:46 ⛏ Fish Boom FC
55 3,037 13:17 28:05 — ⚔ Fish Boom into Skirms into Archers
50 2,750 12:14 34:59 48:29 ⚔ Fish Boom into Archers into Towers
41 2,238 13:55 18:03 38:59 ⛏ Fish Boom FC
36 1,962 12:35 16:24 42:29 ⛏ Fish Boom FC
33 1,846 14:12 18:42 36:36 ⛏ Fish Boom FC
31 1,710 14:33 19:26 46:15 ⛏ Fish Boom FC
25 1,390 13:01 17:46 52:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,420 21,618 13,910 4,265 63,213 63,052
15,925 26,486 17,075 1,860 61,346 63,597
24,430 15,391 13,920 5,280 59,021 71,403
12,360 17,336 9,635 5,335 44,666 45,816
13,710 10,358 3,780 3,820 31,668 31,916
11,945 12,287 3,665 930 28,827 29,693
11,190 11,430 4,030 1,560 28,210 29,517
10,345 12,087 4,620 1,155 28,207 31,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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