AoeStats
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MegaRandom

508147305Analyzed
4v4 RM · 26d ago on Sep 21, 2026· 23m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1710
+8
1498
+16
🇲🇽 Byzantines · Mexico
1482
+16
🇨🇱 Mongols · Chile
1354
+21
vs
🇺🇸 Bohemians · United States
1532
-17
🇺🇸 Khitans · United States
1502
-16
🇦🇷 Wei · Argentina
1491
-15
🇦🇷 Britons · Argentina
1433
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,308 8:57 — — ⚔ Archer Rush
56 1,304 9:22 — — ⚔ Archer Rush
53 1,241 9:14 — — ⚔ Scout Rush
47 1,090 9:32 — — ⚔ Archer Rush
44 1,016 10:05 21:09 — ⚔ Scout Rush
42 974 11:03 15:59 — ⛏ Fast Castle
37 862 9:18 21:16 — ⚔ Scout Rush
29 677 12:24 23:00 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,785 3,420 2,600 0 12,805 13,480
3,005 4,854 2,485 125 10,469 10,986
3,750 4,106 2,235 30 10,121 11,027
3,835 3,845 2,280 0 9,960 10,651
5,365 2,892 675 100 9,032 9,962
5,460 3,022 420 0 8,902 9,999
4,845 2,820 350 0 8,015 9,834
4,875 2,602 250 0 7,727 9,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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