AoeStats
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African Clearing

513103264Analyzed
4v4 RM · 6d ago on Oct 12, 2026· 91m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1100
+18
🇦🇺 Vietnamese · Australia
1100
+18
🇵🇪 Saxons · Peru
1090
+19
🇲🇽 Malians · Mexico
1077
+19
vs
🇦🇷 Poles · Argentina
1242
-22
🇦🇷 Saracens · Argentina
1170
-19
🇦🇷 Vikings · Argentina
1098
-17
🇦🇷 Khmer · Argentina
1090
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 5,350 13:27 21:41 44:37 ⚔ Archer Rush
56 5,117 11:47 21:56 39:54 ⚔ Scout Rush
38 3,472 13:26 24:44 45:27 ⚔ Scout Rush
24 2,227 16:11 22:34 71:15 ⛏ Fast Castle
24 2,153 16:49 28:36 39:20 ⛏ Fast Castle
22 2,037 14:25 18:33 33:14 ⛏ Fast Castle
20 1,844 12:23 37:33 60:54 ⚔ Skirmisher Rush
12 1,139 17:46 23:37 43:33 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
113,180 22,505 87,320 1,150 224,155 232,049
60,465 66,574 12,005 4,600 143,644 159,222
49,470 46,184 23,615 5,250 124,519 129,203
35,575 41,435 27,045 5,300 109,355 135,238
37,900 36,585 22,270 3,705 100,460 116,928
41,420 35,055 11,620 1,575 89,670 102,524
34,715 12,040 18,825 6,950 72,530 76,282
26,655 24,331 10,020 3,155 64,161 99,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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