AoeStats
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Arena

518874829Analyzed
4v4 RM · 7d ago on Nov 5, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Turks · Belgium
1057
+15
🇦🇺 Maya · Australia
1038
+16
🇨🇭 Khmer · Switzerland
1036
+16
🇫🇷 Armenians · France
1002
+17
vs
🇨🇳 Japanese · China
1084
-17
🇨🇱 Turks · Chile
1062
-17
🇦🇺 Romans · Australia
1001
-39
🇳🇵 Italians · Nepal
998
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,117 10:30 14:35 23:18 ⛏ Fast Castle
44 1,982 10:41 16:53 29:19 ⛏ Fast Castle
41 1,868 11:25 18:36 32:06 ⛏ Fast Castle
37 1,692 11:02 15:48 35:34 ⛏ Fast Castle
26 1,168 11:07 14:55 28:52 ⛏ Fast Castle
26 1,168 10:31 15:00 38:28 ⛏ Fast Castle
23 1,063 11:44 15:38 29:01 ⛏ Fast Castle
19 844 10:33 19:27 29:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,770 29,255 18,220 1,600 73,845 82,335
31,420 15,295 14,175 2,400 63,290 69,956
21,310 19,860 7,770 1,600 50,540 60,516
20,260 16,710 8,235 1,640 46,845 49,624
12,800 15,305 10,050 2,250 40,405 53,785
13,515 15,285 10,040 1,500 40,340 52,350
15,175 11,460 7,795 1,500 35,930 42,827
8,905 8,545 5,720 2,830 26,000 29,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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