AoeStats
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African Clearing

518851896Analyzed
4v4 RM · 10d ago on Nov 5, 2026· 66m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
1067
+14
🇦🇺 Franks · Australia
1022
+16
🇺🇸 Mongols · United States
977
+17
🇲🇽 Magyars · Mexico
968
+17
vs
🇺🇸 Maya · United States
1090
-18
🇺🇸 Armenians · United States
1056
-17
🇺🇸 Italians · United States
974
-15
🇺🇸 Romans · United States
929
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 4,207 13:08 17:03 34:35 ⛏ Fast Castle
46 3,075 15:25 26:52 64:14 ⚔ Tower Rush
30 1,974 12:02 18:37 — ⛏ Fast Castle
22 1,451 15:12 21:33 50:52 ⛏ Fast Castle
22 1,479 13:34 25:37 54:07 ⚔ Scout Rush
21 1,412 14:04 19:09 36:12 ⛏ Fast Castle
19 1,237 14:14 44:43 — ⚔ Tower Rush
16 1,058 16:04 20:54 38:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,830 30,360 28,880 1,850 102,920 115,712
22,820 45,890 25,965 2,400 97,075 109,801
22,680 29,409 23,450 6,210 81,749 84,354
27,735 24,410 11,595 1,720 65,460 99,828
28,270 15,994 7,395 5,700 57,359 70,307
17,715 18,131 9,605 2,985 48,436 49,903
15,090 13,023 3,765 3,700 35,578 40,269
9,225 8,885 1,905 1,770 21,785 22,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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