AoeStats
← MorgenRiven

MegaRandom

509332430Analyzed
4v4 RM · 22d ago on Sep 26, 2026· 40m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
845
+12
🇭🇰 Persians · Hong Kong SAR China
810
+13
🇦🇺 Danes · Australia
755
+15
🇷🇴 Gurjaras · Romania
746
+15
vs
🇺🇸 Wei · United States
805
-16
🇩🇰 Varangians · Denmark
771
-15
🇬🇧 Italians · United Kingdom
730
-13
🇫🇷 Spanish · France
669
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,225 10:55 19:33 34:33 ⛏ Fast Castle
29 1,156 11:25 17:50 33:10 ⛏ Fast Castle
20 813 12:26 27:27 32:30 ⚔ Scouts into Fast Imp
18 736 12:44 21:58 — ⛏ Fast Castle
14 572 12:23 19:17 35:42 ⛏ Fast Castle
13 539 15:55 23:05 37:46 ⛏ Fast Castle
12 472 11:44 19:26 38:53 ⛏ Fast Castle
10 389 12:47 22:32 36:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,765 14,215 9,355 6,155 57,490 61,978
13,735 8,485 5,530 1,500 29,250 31,422
13,685 8,875 3,940 2,170 28,670 31,181
10,965 6,150 4,365 3,095 24,575 26,309
8,920 8,333 2,710 2,700 22,663 31,842
8,425 5,268 3,990 1,400 19,083 21,752
10,690 4,395 1,830 750 17,665 19,906
8,120 5,810 2,315 980 17,225 19,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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