AoeStats
← jhon29

Scandinavia

511362375Analyzed
1v1 RM · 11d ago on Oct 4, 2026· 47m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1026
+16
vs
🇲🇽 Slavs · Mexico
1024
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,339 10:56 21:27 41:52 ⚔ Fish Boom into Scouts
19 909 11:51 18:48 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,545 12,840 20,400 3,155 63,940 67,035
20,030 17,098 6,725 1,600 45,453 47,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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