AoeStats
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Yucatan

512011237Analyzed
3v3 RM · 1mo ago on Oct 7, 2026· 97m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
948
+17
🇹🇷 Lithuanians · Türkiye
947
+17
🇹🇷 Franks · Türkiye
921
+18
vs
🇩🇰 Mongols · Denmark
988
-17
🇩🇪 Magyars · Germany
981
-38
🇩🇪 Wu · Germany
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 5,511 11:34 16:51 40:53 ⛏ Fast Castle
55 5,368 9:23 17:04 37:30 ⚔ Scout Rush
29 2,793 11:16 21:25 38:07 ⛏ Fast Castle
24 2,293 9:41 23:07 40:45 ⚔ M@A Rush
21 2,055 11:48 25:21 43:14 ⛏ Fast Castle
19 1,877 12:42 20:59 45:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
87,900 58,386 30,075 10,445 186,806 197,591
54,315 32,406 45,875 9,150 141,746 182,557
65,125 40,482 29,180 5,600 140,387 176,184
37,035 44,770 28,315 12,890 123,010 133,720
31,000 23,608 17,225 6,125 77,958 89,397
32,160 23,583 17,765 3,360 76,868 77,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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