AoeStats
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Nomad

511448972Analyzed
4v4 RM · 15d ago on Oct 5, 2026· 49m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1377
+14
🇨🇴 Spanish · Colombia
1373
+14
🇲🇽 Danes · Mexico
1306
+17
🇦🇷 Berbers · Argentina
1282
+19
vs
🇨🇱 Saxons · Chile
1405
-18
🇨🇱 Tupi · Chile
1352
-17
🇨🇱 Berbers · Chile
1298
-15
🇨🇱 Cumans · Chile
1274
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,573 13:10 17:41 39:31 ⛏ Fish Boom into Galleys FC
46 2,316 15:22 25:43 — ⛏ Fish Boom FC
41 2,050 12:10 22:20 39:36 ⛏ Fish Boom into Galleys FC
41 2,056 13:05 26:26 40:10 ⛏ Fish Boom into Fire Galleys into Galleys FC
33 1,630 14:33 21:05 42:56 ⛏ Fast Castle
26 1,282 15:54 21:55 44:52 ⛏ Fish Boom FC
23 1,158 14:03 20:56 — ⚔ Fish Boom FC into Archers
17 846 14:33 23:56 — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
23,410 24,550 10,120 3,130 61,210 62,956
20,700 16,083 11,110 4,500 52,393 56,501
20,085 13,771 12,815 2,360 49,031 49,589
15,265 16,884 10,220 3,100 45,469 50,998
13,050 15,105 9,575 3,685 41,415 42,250
18,530 13,491 4,135 2,755 38,911 42,347
8,255 4,795 2,665 1,830 17,545 18,600
5,025 5,675 1,425 1,160 13,285 13,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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