AoeStats
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Nomad

520666018Analyzed
3v3 RM · 3d ago on Nov 12, 2026· 24m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Wu · Estonia
1195
+14
🇷🇺 Persians · Russia
1127
+16
🇪🇪 Armenians · Estonia
1120
+16
vs
🇺🇸 Inca · United States
1148
-16
🇦🇿 Cumans · Azerbaijan
1137
-15
🇪🇸 Vietnamese · Spain
1114
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 836 14:04 — — ⛏ Fish Boom
32 769 14:42 19:45 — ⛏ Fish Boom FC
29 706 14:34 22:00 — ⛏ Fish Boom into Fire Galleys FC
25 612 12:49 21:30 — ⚔ Fish Boom into Champis
23 564 18:08 — — ⛏ Fish Boom
9 207 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,840 3,910 805 225 12,780 12,857
3,900 5,800 1,400 0 11,100 13,259
3,610 3,085 795 215 7,705 7,218
2,625 4,006 505 100 7,236 9,287
2,850 3,935 50 200 7,035 8,454
1,100 1,000 0 100 2,200 3,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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