AoeStats
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Arabia

513453615Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 51m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1176
+14
🇫🇷 Britons · France
1175
+14
vs
🇷🇺 Ethiopians · Russia
1154
-15
🇪🇪 Lithuanians · Estonia
1115
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,042 10:17 18:10 — ⛏ Fast Castle
48 2,485 9:31 26:54 — ⚔ Scout Rush
45 2,293 8:33 24:09 40:41 ⚔ Scout Rush
30 1,568 10:11 23:02 41:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,965 18,240 11,865 3,550 51,620 61,069
21,825 15,097 7,110 950 44,982 55,986
12,535 6,863 7,295 2,360 29,053 29,557
9,505 11,373 3,615 1,375 25,868 26,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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