AoeStats
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African Clearing

511347511Analyzed
3v3 RM · 10d ago on Oct 4, 2026· 73m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1150
+15
🇳🇱 Malians · Netherlands
1115
+16
🇨🇦 Vietnamese · Canada
1077
+18
vs
🇷🇺 Vietnamese · Russia
1161
-19
🇪🇪 Khitans · Estonia
1138
-17
🇪🇪 Berbers · Estonia
1043
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,940 14:50 18:38 41:40 ⛏ Fast Castle
30 2,221 14:56 19:03 38:04 ⛏ Fast Castle
30 2,202 16:28 29:19 55:46 ⛏ Fast Castle
23 1,699 15:06 19:26 35:57 ⛏ Fish Boom FC
21 1,530 14:14 18:26 43:00 ⛏ Fast Castle
20 1,477 14:00 21:55 71:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,750 10,825 23,250 7,620 78,445 102,205
19,835 11,435 12,825 2,550 46,645 50,480
20,375 13,014 9,110 2,930 45,429 49,563
15,890 18,025 5,070 2,430 41,415 46,089
16,930 8,195 13,205 2,250 40,580 43,775
14,150 14,755 8,510 2,705 40,120 47,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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