AoeStats
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African Clearing

511337971Analyzed
3v3 RM · 10d ago on Oct 4, 2026· 45m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malians · Peru
1188
+13
🇪🇸 Berbers · Spain
1147
+15
🇫🇷 Huns · France
1123
+16
vs
🇷🇺 Vietnamese · Russia
1177
-16
🇪🇪 Wei · Estonia
1154
-16
🇪🇪 Persians · Estonia
1055
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,033 14:05 18:25 41:49 ⛏ Fast Castle
39 1,780 13:46 23:53 37:37 ⚔ Archer Rush
34 1,554 13:31 18:09 38:43 ⛏ Fast Castle
31 1,415 14:19 19:15 38:01 ⛏ Fast Castle
22 980 12:25 16:34 39:26 ⛏ Fast Castle
22 991 15:06 18:35 41:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,875 8,713 8,745 2,450 37,783 40,856
13,975 12,491 7,885 2,900 37,251 38,039
9,920 9,950 7,275 1,080 28,225 31,918
9,975 8,288 3,530 2,400 24,193 29,064
9,070 9,148 3,875 1,175 23,268 23,661
10,590 5,985 4,315 1,055 21,945 23,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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