AoeStats
← Lord Bendtner

Baltic

512837535Analyzed
2v2 RM · 5d ago on Oct 11, 2026· 56m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1229
+12
🇨🇦 Varangians · Canada
1229
+12
vs
🇩🇪 Tatars · Germany
1155
-13
🇺🇸 Varangians · United States
1113
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 2,115 12:16 16:20 39:58 ⛏ Fish Boom FC
27 1,501 10:27 18:41 39:28 ⛏ Fish Boom FC into Galleys
21 1,185 10:48 20:58 34:06 ⚔ Fish Boom into Scouts into Fire Galleys into Galleys
17 953 13:01 23:22 45:12 ⛏ Fish Boom into Galleys FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
31,085 31,279 14,595 4,500 81,459 88,845
27,115 23,216 16,250 3,450 70,031 75,271
21,070 16,725 10,610 4,785 53,190 59,880
15,315 24,473 9,075 850 49,713 53,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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