AoeStats
← Lord Bendtner

MegaRandom

512705355Analyzed
2v2 RM · 3d ago on Oct 10, 2026· 34m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1156
+15
🇩🇪 Celts · Germany
1140
+15
vs
🇸🇪 Mongols · Sweden
1136
-15
🇸🇪 Teutons · Sweden
1136
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,167 12:36 19:24 — ⛏ Fish Boom FC
22 748 11:52 19:18 — ⛏ Fast Castle
22 761 12:42 16:33 — ⛏ Fish Boom FC
14 487 12:51 24:19 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,285 8,250 3,590 950 24,075 27,816
6,785 8,773 3,050 750 19,358 25,029
7,010 7,819 470 1,600 16,899 23,712
5,855 4,820 750 1,780 13,205 13,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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