AoeStats
← Lord Bendtner

Black Forest

512649627Analyzed
2v2 RM · 7d ago on Oct 10, 2026· 47m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1123
+17
🇷🇺 Poles · Russia
1097
+18
vs
🇩🇪 Sicilians · Germany
1161
-18
🇩🇪 Cumans · Germany
1129
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,991 11:12 25:28 —
36 1,701 11:05 15:26 31:03 ⛏ Fast Castle
26 1,223 12:54 25:21 35:23 ⛏ Fast Castle
16 765 12:41 27:25 37:20 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,155 12,320 13,560 3,660 59,695 71,888
14,950 20,012 7,200 1,000 43,162 48,924
21,010 10,611 6,070 2,905 40,596 45,597
15,050 14,678 3,180 1,280 34,188 35,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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