AoeStats
← Lord Bendtner

Arena

512643952Analyzed
2v2 RM · 3d ago on Oct 10, 2026· 35m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1107
+16
🇨🇳 Magyars · China
1065
+18
vs
🇭🇰 Danes · Hong Kong SAR China
1105
-17
🇭🇰 Jurchens · Hong Kong SAR China
1104
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,241 10:22 14:27 30:11 ⛏ Fast Castle
31 1,097 10:29 14:13 28:28 ⛏ Fast Castle
27 978 12:00 15:36 — ⛏ Fast Castle
16 578 12:21 20:41 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,315 13,580 9,525 1,650 42,070 46,736
13,340 7,513 1,915 3,450 26,218 27,152
10,875 9,140 4,665 750 25,430 28,635
8,255 7,330 2,975 1,050 19,610 21,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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