AoeStats
← Lord Bendtner

Yucatan

512210555Analyzed
2v2 RM · 11d ago on Oct 8, 2026· 53m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1073
+17
🇬🇧 Vikings · United Kingdom
1046
+17
vs
🇪🇸 Franks · Spain
1086
-17
🇪🇸 Mongols · Spain
1085
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,088 11:42 15:52 37:12 ⛏ Fast Castle
34 1,823 9:44 18:38 31:20 ⚔ Scout Rush
26 1,363 11:51 16:42 35:25 ⛏ Fast Castle
14 768 11:28 19:39 29:29 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
32,350 25,113 13,780 3,150 74,393 81,441
20,670 17,744 10,720 5,350 54,484 59,530
24,195 13,840 11,570 4,555 54,160 64,097
12,300 20,545 9,425 4,100 46,370 62,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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