AoeStats
← Lord Bendtner

Black Forest

512205125Analyzed
3v3 RM · 10d ago on Oct 8, 2026· 41m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1059
+14
🇨🇱 Franks · Chile
1023
+16
🇨🇦 Maya · Canada
995
+18
vs
🇩🇪 Saracens · Germany
1017
-16
🇩🇪 Huns · Germany
1017
-16
🇪🇸 Byzantines · Spain
1014
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,502 14:25 17:59 28:13 ⛏ Fast Castle
31 1,301 16:10 27:49 — ⛏ Fish Boom FC
30 1,230 11:31 16:35 34:16 ⛏ Fast Castle
15 631 13:26 22:27 31:22 ⛏ Fish Boom FC
11 469 12:15 24:50 35:19 ⛏ Fish Boom FC
8 332 12:53 — —

Resources

Player Food Wood Gold Stone Spent Collected
24,900 16,955 6,295 2,900 51,050 55,871
14,840 17,269 9,980 285 42,374 43,318
9,875 17,290 9,935 4,415 41,515 49,897
20,305 8,730 9,655 1,765 40,455 47,108
9,950 13,033 1,715 2,200 26,898 33,521
2,300 450 50 0 2,800 11,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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