AoeStats
← Lord Bendtner

Yucatan

512197261Analyzed
2v2 RM · 5d ago on Oct 8, 2026· 44m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1045
+17
🇩🇪 Magyars · Germany
1014
+18
vs
🇩🇪 Vikings · Germany
1076
-17
🇮🇳 Britons · India
1063
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 1,873 11:43 18:15 36:44 ⚔ Archer Rush
35 1,569 10:14 23:44 42:15 ⚔ Scout Rush
24 1,092 9:21 21:18 — ⚔ Archer Rush
8 359 14:21 27:29 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,125 11,731 7,245 1,250 34,351 47,083
10,240 8,201 4,570 1,050 24,061 32,002
3,890 5,375 3,680 850 13,795 18,474
4,070 4,647 300 0 9,017 11,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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