AoeStats
← Lord Bendtner

Black Forest

511976403Analyzed
2v2 RM · 10d ago on Oct 7, 2026· 35m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Malians · Russia
1173
+12
🇺🇸 Mongols · United States
1113
+13
vs
🇩🇪 Berbers · Germany
1089
-13
🇷🇺 Byzantines · Russia
1061
-34
Player eAPM Actions Feudal Castle Imperial Opening
32 1,136 11:43 15:25 35:40 ⛏ Fast Castle
27 951 12:55 32:24 — ⚔ Scouts into Archers into Skirms
17 595 13:37 27:42 — ⚔ M@A into Archers
13 461 12:05 25:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,950 10,451 4,650 2,450 32,501 35,286
7,855 6,785 2,295 330 17,265 20,355
7,610 6,765 1,350 1,255 16,980 19,218
4,260 2,815 620 250 7,945 10,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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