AoeStats
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African Clearing

511610941Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 58m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
1547
+16
🇺🇸 Maya · United States
1541
+16
🇳🇱 Mongols · Netherlands
1481
+19
🇨🇭 Cumans · Switzerland
1478
+19
vs
🇩🇪 Portuguese · Germany
1648
-21
🇩🇪 Teutons · Germany
1577
-19
🇩🇪 Turks · Germany
1481
-15
🇩🇪 Huns · Germany
1474
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,458 13:35 25:30 — ⚔ Scouts into Archers
39 2,275 11:15 18:14 38:59 ⛏ Fast Castle
36 2,073 16:11 34:12 47:26 ⚔ M@A into Scouts into Towers
36 2,078 13:40 17:10 31:23 ⛏ Fast Castle
36 2,069 13:50 17:48 39:02 ⛏ Fast Castle
36 2,072 14:09 18:17 37:02 ⛏ Fast Castle
35 2,056 13:48 18:55 43:38 ⛏ Fast Castle
25 1,424 12:51 18:28 35:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,835 27,791 11,465 3,400 75,491 85,467
33,420 14,540 24,370 1,700 74,030 101,045
32,470 26,586 12,010 2,565 73,631 75,092
28,960 19,350 12,350 3,650 64,310 83,184
17,900 21,262 15,430 5,800 60,392 76,607
17,055 19,671 13,320 4,290 54,336 64,813
9,800 13,562 8,925 700 32,987 35,619
12,515 10,050 3,015 1,350 26,930 28,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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