AoeStats
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Nomad

511449690Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 28m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1024
+14
🇨🇱 Armenians · Chile
984
+16
🇨🇦 Spanish · Canada
964
+16
vs
1040
-18
🇧🇷 Magyars · Brazil
990
-16
🇧🇷 Danes · Brazil
893
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 636 13:02 18:14 — ⛏ Fish Boom FC
20 577 12:34 22:38 —
17 498 14:11 18:59 — ⛏ Fish Boom into Fire Galleys into Galleys FC
13 366 16:22 24:08 — ⛏ Fish Boom FC into Fire Galleys
13 384 14:45 20:23 — ⛏ Fish Boom FC
8 235 17:38 27:32 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,425 6,450 1,100 300 14,275 16,063
4,845 7,018 2,305 100 14,268 14,195
5,000 6,036 670 850 12,556 12,779
5,075 4,000 765 1,650 11,490 11,655
6,235 3,000 1,370 200 10,805 10,188
4,625 3,095 775 375 8,870 10,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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