AoeStats
← SLAV KING

Arabia

511882689Analyzed
2v2 RM · 8d ago on Oct 7, 2026· 39m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
816
+13
🇨🇴 Mongols · Colombia
711
+17
vs
🇨🇳 Spanish · China
764
-16
🇨🇱 Slavs · Chile
725
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 774 12:27 16:49 21:10 ◆ FC into Fast Imp
14 549 12:57 26:09 — ⚔ Scout Rush
12 459 9:44 25:00 —
12 465 10:40 22:10 34:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,035 8,325 6,715 850 24,925 27,578
13,945 8,465 1,400 975 24,785 26,721
6,625 5,678 2,190 750 15,243 18,735
6,795 4,630 2,185 200 13,810 17,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.