AoeStats
← sheepfor2rocks

Arena

514629972Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 64m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
737
+16
🇺🇸 Britons · United States
705
+17
vs
🇺🇸 Cumans · United States
832
-21
🇺🇸 Inca · United States
627
-21
Player eAPM Actions Feudal Castle Imperial Opening
21 1,327 11:46 19:33 44:25 ⛏ Fast Castle
17 1,105 12:35 19:33 43:26
16 1,012 10:51 22:44 31:23 ⛏ Fast Castle
3 214 15:50 — — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,030 32,275 15,805 1,400 82,510 90,654
19,100 20,965 11,200 3,885 55,150 57,665
17,705 13,550 11,340 2,900 45,495 53,773
3,845 3,050 740 0 7,635 8,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.