AoeStats
← Little Mech

Arena

511185456Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 27m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1401
+13
🇨🇱 Varangians · Chile
1341
+17
vs
🇺🇸 Berbers · United States
1344
-15
🇺🇸 Britons · United States
1342
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,060 8:53 20:12 — ⛏ Fast Castle
37 1,031 10:31 14:09 — ⚔ FC into Scouts
34 932 10:59 15:04 — ⛏ Fast Castle
29 798 10:38 14:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,390 7,220 2,425 200 20,235 21,124
9,125 8,090 960 325 18,500 20,399
8,835 5,490 1,750 750 16,825 17,812
6,775 6,425 1,240 950 15,390 17,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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