AoeStats
← Little Mech

Arena

511177738Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 39m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1347
+15
🇺🇸 Britons · United States
1345
+15
vs
🇭🇰 Poles · Hong Kong SAR China
1348
-16
🇺🇸 Spanish · United States
1306
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,400 10:40 14:45 28:31 ⛏ Fast Castle
32 1,265 10:08 14:37 35:55 ⛏ Fast Castle
31 1,224 10:34 14:48 28:02 ⛏ Fast Castle
28 1,082 10:58 14:31 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,915 17,905 6,800 2,350 46,970 55,026
22,165 15,445 4,250 2,150 44,010 57,450
17,655 14,435 7,395 2,680 42,165 49,026
15,100 13,260 8,535 2,300 39,195 49,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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