AoeStats
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Coastal Forest

512388563Analyzed
2v2 RM · 9d ago on Oct 9, 2026· 48m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1335
+10
🇫🇷 Hindustanis · France
951
+26
vs
🇪🇸 Poles · Spain
1181
-18
🇪🇸 Malay · Spain
1180
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 3,108 10:28 16:44 38:25 ⛏ Fish Boom FC
37 1,802 9:24 19:52 34:57 ⛏ Fast Castle
34 1,675 9:33 21:52 — ⚔ Archer Rush
30 1,486 9:42 19:50 41:03

Resources

Player Food Wood Gold Stone Spent Collected
18,350 22,920 12,690 910 54,870 70,765
25,345 17,755 9,715 1,750 54,565 61,079
19,435 10,096 9,085 5,500 44,116 52,085
11,490 10,987 5,290 645 28,412 29,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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