AoeStats
← Achladi

Black Forest

514907804Analyzed
4v4 RM · 15h ago on Oct 19, 2026· 104m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
1192
+15
🇹🇼 Mongols · Taiwan
1171
+16
🇩🇪 Turks · Germany
1135
+18
🇵🇪 Cumans · Peru
1132
+18
vs
🇹🇷 Bulgarians · Türkiye
1254
-20
🇫🇷 Persians · France
1182
-17
🇩🇪 Poles · Germany
1178
-17
🇹🇷 Bohemians · Türkiye
1085
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 5,143 10:36 14:48 41:43 ⛏ Fast Castle
37 3,840 11:49 15:59 20:23 ◆ FC into Fast Imp
34 3,576 9:38 22:05 35:09 ⚔ Drush into Towers into Scouts FC
34 3,535 11:27 24:24 40:30 ⛏ Fast Castle
22 2,294 11:17 21:10 37:14 ⛏ Fast Castle
21 2,183 12:01 19:19 36:43 ⛏ Fast Castle
8 853 12:03 17:24 — ⚔ Archers FC
5 554 12:51 20:46 31:41 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
98,745 46,864 48,470 5,240 199,319 206,980
80,785 51,740 55,560 2,875 190,960 196,365
92,810 65,621 28,220 1,960 188,611 188,991
80,225 55,007 45,540 5,950 186,722 211,608
68,620 56,405 53,645 6,275 184,945 196,094
43,030 56,530 41,580 1,875 143,015 181,039
7,125 5,750 1,145 850 14,870 19,113
6,395 4,496 1,700 1,885 14,476 17,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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