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African Clearing

511380652Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 96m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burmese · Netherlands
1141
+14
🇵🇱 Maya · Poland
1074
+17
🇦🇷 Vikings · Argentina
1056
+17
1042
+18
vs
🇺🇸 Britons · United States
1133
-18
🇺🇸 Hindustanis · United States
1094
-17
🇺🇸 Huns · United States
1093
-17
🇧🇷 Inca · Brazil
1030
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 4,111 15:18 19:08 38:04 ⛏ Fast Castle
29 2,796 14:14 18:17 47:07 ⛏ Fast Castle
26 2,483 16:21 24:46 42:38 ⚔ Archer Rush
23 2,250 14:13 18:07 33:09 ⛏ Fast Castle
23 2,231 14:49 19:40 63:22 ⛏ Fast Castle
22 2,121 16:30 22:50 41:58 ⛏ Fast Castle
16 1,519 13:09 17:58 67:19 ⛏ Fast Castle
15 1,464 14:05 21:43 54:41 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,690 51,048 31,320 5,550 140,608 164,740
33,950 46,577 32,285 3,550 116,362 155,237
32,435 47,960 28,075 6,605 115,075 130,944
47,445 40,111 19,185 4,830 111,571 123,933
47,135 46,615 13,875 3,200 110,825 111,488
28,140 26,014 17,020 1,840 73,014 77,303
32,810 22,785 8,640 2,590 66,825 67,931
34,210 19,512 11,185 1,700 66,607 81,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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