AoeStats
← Achladi

African Clearing

511118385Analyzed
3v3 RM · 17d ago on Oct 3, 2026· 28m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1332
+10
🇦🇷 Persians · Argentina
1251
+13
🇦🇷 Huns · Argentina
1183
+17
vs
🇨🇭 Danes · Switzerland
1212
-14
🇨🇦 Mongols · Canada
1208
-14
🇳🇱 Burgundians · Netherlands
1153
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,263 12:48 18:24 — ⛏ Fast Castle
28 806 12:03 26:19 — ⚔ Tower Rush
27 760 14:22 18:28 — ⛏ Fast Castle
25 714 12:58 17:25 — ⛏ Fast Castle
18 510 14:30 21:30 — ⚔ Scout Rush
12 356 14:19 21:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,225 6,325 955 985 15,490 14,886
7,345 3,715 1,640 300 13,000 13,577
5,930 4,281 1,655 1,110 12,976 13,371
6,695 3,575 2,000 100 12,370 12,924
4,875 2,750 350 300 8,275 9,532
4,240 2,125 565 200 7,130 7,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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