AoeStats
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Nomad

511817841Analyzed
3v3 RM · 22d ago on Oct 6, 2026· 52m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Spanish · Czechia
571
+10
🇨🇿 Britons · Czechia
562
+10
🇨🇿 Teutons · Czechia
539
+11
vs
🇬🇧 Sicilians · United Kingdom
518
-13
🇨🇭 Vietnamese · Switzerland
409
-10
🇪🇸 Huns · Spain
374
-8
Player eAPM Actions Feudal Castle Imperial Opening
20 1,020 16:14 25:16 40:37 ⚔ Fish Boom into Scouts
12 651 20:08 31:16 — ⚔ Fish Boom FC into Skirms
10 500 18:51 30:58 — ⚔ Towers FC
10 532 18:18 27:47 45:33 ⚔ Fish Boom into Scouts
9 465 17:54 29:33 42:10 ⛏ Fish Boom FC
5 267 16:30 40:08 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
16,390 16,050 9,810 2,500 44,750 50,356
18,440 13,555 9,640 3,000 44,635 53,792
21,160 11,990 8,830 2,550 44,530 51,155
12,260 11,930 5,730 2,085 32,005 33,872
6,345 3,525 1,565 1,125 12,560 14,124
6,685 3,375 1,350 1,150 12,560 14,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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