AoeStats
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Arena

511398467Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 48m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
1087
+10
🇺🇸 Burgundians · United States
972
+14
vs
🇳🇴 Danes · Norway
944
-12
🇳🇴 Sicilians · Norway
943
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,610 11:09 16:42 35:26 ⛏ Fast Castle
26 1,260 12:03 16:07 34:55 ⛏ Fast Castle
16 774 10:53 16:40 34:05 ⚔ FC into Scouts into Archers
15 724 10:20 27:30 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,195 16,215 7,290 1,700 45,400 61,851
16,650 13,815 10,430 1,810 42,705 47,257
16,885 11,815 7,505 1,560 37,765 47,044
15,255 11,285 3,660 1,525 31,725 41,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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