AoeStats
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Black Forest

513265686Analyzed
3v3 RM · 7d ago on Oct 12, 2026· 73m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Spanish · Belarus
574
+20
🇺🇸 Vikings · United States
533
+22
🇩🇪 Maya · Germany
498
+23
vs
🇨🇴 Romans · Colombia
731
-25
🇺🇸 Franks · United States
684
-22
🇨🇴 Britons · Colombia
580
-24
Player eAPM Actions Feudal Castle Imperial Opening
32 2,375 10:48 24:16 36:31 ⛏ Fast Castle
27 2,017 13:40 25:51 36:46 ⛏ Fast Castle
20 1,446 12:01 22:03 37:39 ⚔ Skirmisher Rush
18 1,325 9:52 23:02 41:45 ⛏ Fast Castle
15 1,096 13:44 20:49 35:31 ⛏ Fast Castle
13 982 12:45 18:45 38:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,290 43,739 29,105 4,220 109,354 151,097
47,475 21,565 24,000 3,195 96,235 130,953
24,950 29,525 30,970 2,250 87,695 135,905
28,150 16,882 20,785 1,985 67,802 96,708
25,285 16,931 19,535 3,000 64,751 72,897
12,075 18,545 15,980 4,250 50,850 66,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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